![]() It took a while to move up to Source due to a weak computer at the time, but working with the older titles for so long really helped me appreciate how little it really takes to make any level fun. Ryan: I started around 2007-2008 with random Team Deathmatch maps for Counter-Strike 1.6, and slowly worked my way through other games like Quake 1 and Team Fortress Classic. Tell us more about the world of map-making and how you both started your journey. CS:GO is known for its real-world inspired maps. In conversation with Sportskeeda Esports’s Debolina Banerjee, Akshit and Ryan give an insight into the process behind the creation of Dharma, their journey in the world of map creation, their upcoming projects, and more.Īkshit and Ryan on CS:GO maps and more Q. Two such map enthusiasts, Akshit Saklani and Ryan Hehl, recently unveiled their latest work, Dharma, which has been inspired by the Indian city of Varanasi.
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